top of page
Search

3D mattes - Day 33

Writer's picture: Jessica LambJessica Lamb

Wednesday 30th March 2022

So today we did 3D mattes we basically put roto over the top of the shot and publish it so comp can use it. So first we bring in the plate of the shot we are working on. There should also already be roto done fore this shot so you shall also load that into the script. For every layer of the roto you create a shuffle node so you can make sure the alpha for all that roto is piped into the script. Then, I create a copy node and connect B to the plate and A to the shuffle nodes. You get the delens script from the file explorer under the specific naming convention for the shot you are working on under the delens and matchmove file. After that is done add a reformat node and set the scale to 0.5. Use the same naming and folder conventions just change the shot numbers to the one you are working on from an example. When rendering make sure it is rendering into a PNG and the data type is into 16 bit. Set the channel to all. Save with no node selected and then you can either render locally or to the farm.

0 views0 comments

Recent Posts

See All

Denoises - Day 176

So today I was working on college work for most of today but around 5pm Ben asked me to do some denoises that was assigned to me but some...

Blog posts and training shot - Day 175

Friday 14th October 2022 So today all I did was switch between writing up blog posts and doing the training shot. Jake showed me how to...

Shell scripting - Day 174

Thursday 13th October 2022 So today to continue on with coding we learnt about shell scripting. So we used a programme called visual...

Comments


© 2020 by JESSICA LAMB

 Proudly created with Wix.com

bottom of page