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3D mattes - Day 33

Writer's picture: Jessica LambJessica Lamb

Wednesday 30th March 2022

So today we did 3D mattes we basically put roto over the top of the shot and publish it so comp can use it. So first we bring in the plate of the shot we are working on. There should also already be roto done fore this shot so you shall also load that into the script. For every layer of the roto you create a shuffle node so you can make sure the alpha for all that roto is piped into the script. Then, I create a copy node and connect B to the plate and A to the shuffle nodes. You get the delens script from the file explorer under the specific naming convention for the shot you are working on under the delens and matchmove file. After that is done add a reformat node and set the scale to 0.5. Use the same naming and folder conventions just change the shot numbers to the one you are working on from an example. When rendering make sure it is rendering into a PNG and the data type is into 16 bit. Set the channel to all. Save with no node selected and then you can either render locally or to the farm.

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